Hello all!

Thanks to the all the great patrons for the Fate Codex Patreon campaign, we released the first issue of The Fate Codex yesterday. I was hoping that we would release at least a six to seven page PDF when I launched this campaign… and we ended up with a fifty page PDF thanks to the support of our backers!

Fate Codex - 1.1 Cover

The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We’ve been lucky to have lots of folks pledge.

We’ve also been lucky enough to feature some really great artists, including our own Marissa Kelly, Tom Miskey, and Juan Ochoa. There’s some great work in this piece and over 10,000 words of awesome Fate content, ready to be thrown into your next game of Fate.

In this first issue, we’ve got:

  • Lenny Balsera’s take on Collaborative World Building
  • Brian Engard’s new system for handling Ammo in Fate
  • Brie Sheldon’s cyberpunk short story, Life Locked
  • Mark Diaz Truman’s quick start adventure, Silicon City

Huge thanks to our great production team–John Adamus, Amanda Valentine, Shelley Harlan, and Thomas Deeny–for keeping us on task this month, pushing this thing forward. It’s been a pleasure and an honor to work with them, and I can’t wait to see us do this all again next month!

If you’re interested in picking up a copy of this issue, visit our webstore to grab a standalone copy: The Fate Codex, Volume 1, Issue 1

If you’d like to become a patron of the campaign, you can find us directly on Patreon: http://www.patreon.com/Trumonz

2 Responses to The Fate Codex – Volume 1, Issue 1

  1. […] $1000 Ziel entfernt. Über das Projekt kostet eine Ausgabe US$1,99, ältere Ausgaben sind über die Homepage von Magpie Games für $2,99 […]

  2. […] (specjalizującego się w publicznych zbiórkach na rzecz twórców i artystów) został ufundowany pierwszy numer e-zinu Fate Codex, którego redaktorem naczelnym oraz wydawcą jest Mark Diaz Truman, projektant gier i założyciel […]

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