Thanks to the all the great patrons for the Fate Codex Patreon campaign, we released the first issue of The Fate Codex yesterday. I was hoping that we would release at least a six to seven page PDF when I launched this campaign… and we ended up with a fifty page PDF thanks [...]
Try Eternity for yourself!
So… I’ve put this off long enough. I’ve been working on my epic, long-form, GM-less roleplaying game since early 2011, and it’s time for me to finally put something out there. Ladies and Gentlemen, I give you… Eternity:
Here’s the pitch:
Eternity is a [...]
Last month (Feb 2013), I had the pleasure of GMing a massive game of Marvel with three amazing GMs: Tim Rodriguez, Frank Manna, and Mike O’Sullivan.
The game was awesome, and I’m already having ideas about how to run it again in the future. But before we move on [...]
This past weekend, I went to Dreamation 2013 and helped to run Kristacon, a long-form convention gaming experience using the Marvel Heroic System. Brennan Taylor also ran a Bulldogs event as well using the same kind of ideas, so we had like 30+ players across the two events playing in roughly 30 hours of gaming.
As you may remember from my post last month, I’m producing a setting for Fate Core called Timeworks. The setting will be part of one of the Fate Worlds books that the Evil Hat Crew is putting together as part of their AMAZING FATE CORE KICKSTARTER that [...]
Magpie TagsBy No Means Vulgar character creation classroom contest submissions conventions DriveThru RPG Dungeon World early rpg drafts educational materials Epyllion Eternity Expansion Book fate core Fred Hicks Funding goals game art Game Chef 2011 Game Chef 2012 game design Games on Demand GenCon gods houses of the blooded IGDN Kickstarter Magpie Store Our Last Best Hope Panels Pete Figtree pictures of actual play playtests production notes Proof reviews RinCon Shakespeare short story collection sneak peak stickers teacher's guides teachers The Play's The Thing The Vast Timeworks We are Dust