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Author: Sarah Richardson

Magpie Media Roundup

Magpie Media Roundup March 31 2017
Actual plays are a great way to figure out if a game is right for you or your group, in addition to just being fun to listen to—so we’ve collected a few highlights of actual plays of Magpie Games from across the Internet, along with a few other interesting tidbits! The guys over at Nerds and Stuff made an amazing trailer for Urban Shadows. You can watch it here, and be sure to check out their Y...
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Velvet Dreamation

Velvet Dreamation
Brendan Conway and I will be heading up to Dreamation 2017 next week. We will be running and playing games, and hanging out with other con-goers. I’ve never been to Dreamation before, and I’m really looking forward to it! Both Brendan and I will be GMing a Dungeon World longcon, but he’s also running a Masks: A New Generation longcon, while I’ll be running a session of Velvet Glove. I’ve ru...
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Codex Machina now live!

If you’re a fan of the Fate roleplaying system, and have checked out the Fate Codex we run through Patreon, you may have heard that we’ve added a new feature - a podcast called the Codex Machina. The Codex Machina will contain interviews with the contributors, artists, and Fate designers featured inside the pages of the Fate Codex. Each month we’ll release one of these interviews for free to an...
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Podcast and Video Roundup

Podcast and Video Roundup
Although all of us here at Magpie Games keep ourselves pretty busy writing, designing, and publishing games, sometimes we get the chance to talk about them as well! Several of us here have been on podcasts and YouTube videos to discuss projects we’re working on, and here’s a roundup for your listening ease.   First, Mark was on Game School Podcast with Chad Parish and Satine Phoenix...
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Your Next AW NPC is going to be awesome

Your Next AW NPC is going to be awesome
Vincent Baker gives some excellent advice about making Non Player Characters in the Principles section of Apocalypse World: “Name everyone, make everyone human”. He instructs you to give them straightforward, sensible self-interests to help drive the fiction, so your players will care about them when something terrible happens. The text doesn’t really tell you how to do that beyond instructions ...
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