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Tabletop Toolkit

Where do Gamemasters Get Their Fun?

Where do Gamemasters Get Their Fun?
Every single RPG with a GM has a motivation to run the game, an agenda, for the GM. Most of those games would be better if they stated that agenda explicitly. Because beyond telling the GM what to aim for, these motivations tell the GM where their fun is coming from in the game—they tell the GM why they should want to play. I don’t often think too much about the enjoyment I get from GMing, exac...
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Your Next AW NPC is going to be awesome

Your Next AW NPC is going to be awesome
Vincent Baker gives some excellent advice about making Non Player Characters in the Principles section of Apocalypse World: “Name everyone, make everyone human”. He instructs you to give them straightforward, sensible self-interests to help drive the fiction, so your players will care about them when something terrible happens. The text doesn’t really tell you how to do that beyond instructions ...
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