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Apocalypse World

Designing Moves: Triggers Versus Effects

Moves in any “Powered by the Apocalypse” game have two main components: the trigger, and the effect. “When you do X” is the trigger, and “then Y happens” is the effect. For the moves to work well, they have to snowball, meaning that every move needs to lead to a change in the fiction that will then lead to another move shortly down the road. If a move, through its trigger and its effect, fails to ...
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Urban Shadows Kickstarter

URBAN SHADOWS After nearly a year and a half of hard work, Magpie Games is proud to announce that Andrew Medeiros has launched the Kickstarter for Urban Shadows, a Powered by the Apocalypse urban fantasy game. And we are publishing it! A dark urban fantasy tabletop RPG Powered by the Apocalypse. Fight the darkness or let it swallow you whole! https://www.kickstarter.com/projects/1287928832/ur...
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