News

News

Where do Gamemasters Get Their Fun?
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Every single RPG with a GM has a motivation to run the game, an agenda, for the GM. Most of those games would be better if they stated that agenda explicitly. Because beyond telling the GM what to aim for,...
Games of 2016: Pandemic Legacy
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It’s the end of the year! And that means it’s time to talk about end of year assessments of the most important piece of culture: GAMES! I might come back to this, so I’m not going to cap myself at...
Tabletop Mashup: XCOM 2
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In this series of posts, Brendan will tackle games outside of the tabletop RPG realm, dissecting them for any useful tidbits to apply to tabletop RPG design. XCOM 2: a game of soldiers, aliens, bad calls, upsetting mistakes, a really...
GameTech: Push Your Luck
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For this series of articles, I'm interested in actively trying to repurpose ideas from other kinds of games into RPGs in the hopes of discovering some new and interesting mechanics. It doesn't mean something good will come from it, or...
Indie+2 Indie Game Design Panel (Live)
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Join us for one of the opening panels at the Indie+2 Game Convention. Mark Truman hosts a G+ panel about Indie Game Design LIVE at 6:00pm-Eastcoast time. Watch live and ask some questions or watch it later on YouTube. Check...
Developer's Notes Never Looked so Cute
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Here is a sneak-peek of MK's new game in development. "Think: the epic (LOtR) feel of Spiro the Dragon meets My Little Pony: Frendship is Magic." ....Are you as excited as we are?
Pocket Marvel Patrol! and Balance in ...
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Last night I got together with a few non-gamer friends who had just seen the Avengers. I was thinking that we would play the new Marvel RPG, but they didn't have a printer at their house to print up Marvel...
Game Chef Review: Monsters of Glam
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Monsters of Glam by Matthew Sullivan-Barrett Documenting the last tour of a rock megaband, Monsters of Glam is an awesome ride through the world of rock stardom. From the creation of your band's album to the last show you play...
Game Chef Review: Rage, Rage by David...
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Rage, Rage by David Miessler-Kubanek Rage, Rage is a game about the "last chance for hope in the face of futility and madness," and the game delivers by using a variety of fears, hopes, and madness-inspired mechanics to draw out...
Game Chef Review: Kobold Engineer by ...
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Kobold Engineer by Laura Simpson The central idea for Kobold Engineer rocks. In it, you play a lowly Kobold who wants to climb the dungeon management ladder by serving his master, Coyote. Coyote, of course, wants the Kobolds to prove...
Game Chef Review: Into the Void by Ki...
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Into the Void by Kira Scott Into the Void employs some great, simple mechanics to tell the story of a doomed crew on a mission to save Earth from catastrophe. Each player manages a collection of traits to forestall madness,...
Game Chef 2012: Magpie Games Review A...
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Now that we've finished with the submission process for Game Chef 2012, it's time to get reviewing. As in past years, each person who submits a game to Game Chef reviews four of the other games and select one to...
RINCON 2012
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RINCON 2012 was a blast! Thursday night Mark and I flew in to Tucson where Matt Nielson was nice enough to pick us up and take us to the Hotel. Before bed we scoped out the lovely con space and...
Game Chef 2011: Magpie Games Reviews ...
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As part of Game Chef 2011, Magpie Games is reviewing a few of the other entries and recommending one go on to the "Final Round." Our entry, The Play's The Thing is also under review and we hope to post...
Game Chef 2011: The Play's The Thing
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Hello Gamerati! As many of you know, the annual Game Chef contest is up and running! Since this year's theme is Shakespeare, I'm really excited about putting something together. I'll be posting notes and ideas as I think of them...