Magpie Games, founded in early 2011 by Mark Truman and Marissa Kelly, hopes to inspire a new generation of roleplayers to create emotional, expansive stories spanning a wide variety of genres and styles. In 2014, they brought on Brendan Conway as a co-owner and expanded Magpie’s capacity ten-fold! But wait, there’s more… In 2016 Derrick Kapchinsky and Sarah Richardson also joined the team bringing our power level close to 9,000.
We are focused on designing, developing, and publishing games that give players tools to build amazing worlds and tell stories that are both eclectic and moving. In our experience, nothing rivals the moment when the line between player and character is blurred, and everything fantastic becomes real.
Computer and console games like World of Warcraft and Dragon Age have become engaging and rewarding roleplaying experiences that are accessible and easy to use. We realize that tabletop games have to offer something different and unique to attract new players. Gaming is a bigger part of our culture than it ever has been before, and we hope to create games that draw new people into the pen and paper community, sparking new stories, new experiences, and most of all new gaming groups.
Our first game, The Play’s The Thing, had a successful Kickstarter and was released in 2011. We’ve followed it up with Our Last Best Hope in 2012, and we’ve worked on published other successfully Kickstarted RPGs such as Urban Shadows and several projects for John Wick. We’ve put out seven issues of the Fate Codex, a Dungeon World setting book called The Last Days of Anglekite (the first of a series of Chaos Worlds), and an ashcan version of our upcoming game, Epyllion, which then went on to Kickstart close to $37,000. And in 2014, we brought on another team member, Brendan Conway, to support Magpie Games as we take on more and bigger projects in the future.
We’re grateful to all our fans and supporters for helping us make all these publications possible. Thanks for your support!
– The Magpie Team