We are very excited to announce that we have a new member of the Magpie Games team! Brendan Conway, long-time Magpie Games contributor and collaborator, has accepted a position as Assistant Developer! We’ve had a lot of exciting success lately with various crowdfunding projects (The Fate Codex, Urban Shadows, etc) and Brendan is going to be helping us get those projects out the door sooner rather than later. Welcome aboard, Brendan!

Learning' To Fly!

Learning’ To Fly!

In a lot of ways, this is just making official what’s been happening for some time now. Brendan’s been working with us on The Last Days of Anglekite, Wicked Fate, and a number of other projects for the last few months. His insights as a designer have already proved to be invaluable, and we’re thrilled that he’s going to be doing more for us in the future. Look to see a lot more of his work this fall!

In addition to his design work, Brendan’s also going to be posting regularly here on the Magpie blog about game design, running games, and general gaming stuff. We think he’s got a ton of great ideas, and we’re pumped to have him sharing them with all of you.

Help us welcome Brendan to the team!

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KS d20Monkey BannerV2URBAN SHADOWS

After nearly a year and a half of hard work, Magpie Games is proud to announce that Andrew Medeiros has launched the Kickstarter for Urban Shadows, a Powered by the Apocalypse urban fantasy game. And we are publishing it!
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A dark urban fantasy tabletop RPG Powered by the Apocalypse. Fight the darkness or let it swallow you whole!

https://www.kickstarter.com/projects/1287928832/urban-shadows-rpg

Here are a few words from Magpie’s Mark Diaz Truman about the release:

765a37392278433eabe574f75d1e0e85_large“I knew when Andrew first talked with me about Urban Shadows that I wanted to publish it. I cut my roleplaying teeth on White Wolf games, and the urban fantasy genre has always spoken to me as a person of color. In these stories, the world that I know and the communities I see are the ones that have screen time!”

So for the last year and a half, Mark and Andrew have been working to get Urban Shadows ready. Now we need your help to get it finished, funding the art, the layout, and the printing for our first run of books. And if we can get a little extra to get us started, we’ll be able to work on new Playbooks (The Hallowed! The Dragon!) and City Guides for cities around the United States (and maybe the world?).

In other words, help us make this an awesome game!

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Hello all!

Thanks to the all the great patrons for the Fate Codex Patreon campaign, we released the first issue of The Fate Codex yesterday. I was hoping that we would release at least a six to seven page PDF when I launched this campaign… and we ended up with a fifty page PDF thanks to the support of our backers!

Fate Codex - 1.1 Cover

The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We’ve been lucky to have lots of folks pledge.

We’ve also been lucky enough to feature some really great artists, including our own Marissa Kelly, Tom Miskey, and Juan Ochoa. There’s some great work in this piece and over 10,000 words of awesome Fate content, ready to be thrown into your next game of Fate.

In this first issue, we’ve got:

  • Lenny Balsera’s take on Collaborative World Building
  • Brian Engard’s new system for handling Ammo in Fate
  • Brie Sheldon’s cyberpunk short story, Life Locked
  • Mark Diaz Truman’s quick start adventure, Silicon City

Huge thanks to our great production team–John Adamus, Amanda Valentine, Shelley Harlan, and Thomas Deeny–for keeping us on task this month, pushing this thing forward. It’s been a pleasure and an honor to work with them, and I can’t wait to see us do this all again next month!

If you’re interested in picking up a copy of this issue, visit our webstore to grab a standalone copy: The Fate Codex, Volume 1, Issue 1

If you’d like to become a patron of the campaign, you can find us directly on Patreon: http://www.patreon.com/Trumonz

An Alternate Script for The Play’s The Thing, by Brian Engard, has just been released!

It’s time to put on the mask and imagine yourself changing the life of your city.  This script also has a new character type: the Straight Man!

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Download it for FREE and let us know what you think! http://www.magpiegames.com/tptt-downloads/

 

It was an honor to be invited back to RinCon for a second year.

I was so happy to see that attendance had gone up as well! The RinCon staff are some of the nicest people evAR and it is wonderful to see all of their hard work pay off.

Thursday night Mark and I flew in from Boston and were able to catch up with Ro and John Wick over a nice dinner before being swept up by the convention.

Friday we eased into the con with a test run of the Artimus bridge simulation game, a RPG design panel, and the first session of the Eternity LongCon.  And the food run for BKs late night Hotdogs and Taco tradition held true.

The staff was so welcoming! We found welcoming gaming snack packs with signed cards attached. <3 Talk about hospitality!

Saturday  We had our big day that started with the Inclusiveness in Gaming Panel, followed by the GM’s conference where we ran the Story Games Dundgeon.  We grabbed a bite to eat, ran the Second installment of the Eternity LongCon, sat on the Beyond Kickstarter panel, had dinner and Mark ran a late night session of the new Firefly RPG for some of the RinCon night owls…

The panels were well attended and there were some great discussions going on! The Eternity LongCon changed up some of its  players and experimented a bit with how to make that work with a LongCon format.

Sunday morning we jumped out of bed to run Firefly and Epyllion, ran back to the room to pack our bags, and came back to play out the final chapter of the Eternity LongCon, and concluded our lovely time at RinCon.

The playtest of Epyllion went well and players had some good feedback! It was sad to wrap up the stories in Eternity, but there were some epic outcomes.

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As always, the staff and organizers of RinCon were gracious,  friendly, and helpful. We had a wonderful time and can’t wait to come back again next year!

Keep an eye out for a summery of some “actual play” that happened in our upcoming posts.

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