Thanks to the all the great patrons for the Fate Codex Patreon campaign, we released the first issue of The Fate Codex yesterday. I was hoping that we would release at least a six to seven page PDF when I launched this campaign… and we ended up with a fifty page PDF thanks to the support of our backers!
The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We’ve been lucky to have lots of folks pledge.
We’ve also been lucky enough to feature some really great artists, including our own Marissa Kelly, Tom Miskey, and Juan Ochoa. There’s some great work in this piece and over 10,000 words of awesome Fate content, ready to be thrown into your next game of Fate.
In this first issue, we’ve got:
- Lenny Balsera’s take on Collaborative World Building
- Brian Engard’s new system for handling Ammo in Fate
- Brie Sheldon’s cyberpunk short story, Life Locked
- Mark Diaz Truman’s quick start adventure, Silicon City
Huge thanks to our great production team–John Adamus, Amanda Valentine, Shelley Harlan, and Thomas Deeny–for keeping us on task this month, pushing this thing forward. It’s been a pleasure and an honor to work with them, and I can’t wait to see us do this all again next month!
If you’re interested in picking up a copy of this issue, visit our webstore to grab a standalone copy: The Fate Codex, Volume 1, Issue 1
If you’d like to become a patron of the campaign, you can find us directly on Patreon: http://www.patreon.com/Trumonz
An Alternate Script for The Play’s The Thing, by Brian Engard, has just been released!
It’s time to put on the mask and imagine yourself changing the life of your city. This script also has a new character type: the Straight Man!
Download it for FREE and let us know what you think! http://www.magpiegames.com/
It was an honor to be invited back to RinCon for a second year.
I was so happy to see that attendance had gone up as well! The RinCon staff are some of the nicest people evAR and it is wonderful to see all of their hard work pay off.
Thursday night Mark and I flew in from Boston and were able to catch up with Ro and John Wick over a nice dinner before being swept up by the convention.
Friday we eased into the con with a test run of the Artimus bridge simulation game, a RPG design panel, and the first session of the Eternity LongCon. And the food run for BKs late night Hotdogs and Taco tradition held true.
The staff was so welcoming! We found welcoming gaming snack packs with signed cards attached. <3 Talk about hospitality!
Saturday We had our big day that started with the Inclusiveness in Gaming Panel, followed by the GM’s conference where we ran the Story Games Dundgeon. We grabbed a bite to eat, ran the Second installment of the Eternity LongCon, sat on the Beyond Kickstarter panel, had dinner and Mark ran a late night session of the new Firefly RPG for some of the RinCon night owls…
The panels were well attended and there were some great discussions going on! The Eternity LongCon changed up some of its players and experimented a bit with how to make that work with a LongCon format.
Sunday morning we jumped out of bed to run Firefly and Epyllion, ran back to the room to pack our bags, and came back to play out the final chapter of the Eternity LongCon, and concluded our lovely time at RinCon.
The playtest of Epyllion went well and players had some good feedback! It was sad to wrap up the stories in Eternity, but there were some epic outcomes.
As always, the staff and organizers of RinCon were gracious, friendly, and helpful. We had a wonderful time and can’t wait to come back again next year!
Keep an eye out for a summery of some “actual play” that happened in our upcoming posts.
RinCon 2013, ready or not, here we come.
Mark and MK will be special guests at Arizona’s RinCon this weekend!
- 6-7pm: RPG Design panel
- 7-11 pm: Eternity Long Con
- 9-10 am: Inclusiveness in Gaming
- 10-1 am: GM conference
- 2-6 pm: Eternity Long Con
- 6-7 pm: Beyond Kickstarter Panel
- 9-11am: Epyllion (w/MK)
- 9am-1pm: Firefly (w/Mark)
- 2-6pm: Eternity Long Con
Hope to see you there!
Yesterday was the first playtest of MK’s new game: Epyllion!
Epyllion is a game that draws on Spyro, Lord of the Rings, and My Little Pony: Friendship is Magic!
Long ago, the Dragon armies drove back the darkness and rescued the land from evil. Yet the darkness returned, creeping into the places once thought of as safe.
You are the sons and daughters of the Dragonlords, the mighty rulers who need your help to investigate the rumors and discover the truth of the growing evil in the land. Along with your fellow dragons, you will protect the light and discover the value of friendship.
The playtest was a success! There were things to tweak, but, all in all, the game works!
Keep an eye out for the next update on Epyllion. MK will be running the second playtest this weekend during Arizona’s RinCon!
- Denice on Epyllion’s First Playtest
- Neues vom Fate Codex | FATE – Offizielle deutsche Seite für das Rollenspiel FATE on The Fate Codex – Volume 1, Issue 1
- Patron Spotlight Part 3 – Magpie Games and Play Attention Games - This Just In... from Gen Con on The Play’s The Thing
- Magpie Games Publishes ‘We are Dust’ | Indie Game Developer Network on Our Last Best Hope
- Tim Snider on OLBH Downloads
Magpie TagsBy No Means Vulgar character creation classroom contest submissions conventions DriveThru RPG Dungeon World early rpg drafts educational materials Epyllion Eternity Expansion Book fate core Fred Hicks Funding goals game art Game Chef 2011 Game Chef 2012 game design Games on Demand GenCon gods houses of the blooded IGDN Kickstarter Magpie Store Our Last Best Hope Panels Pete Figtree pictures of actual play playtests production notes Proof reviews RinCon Shakespeare short story collection sneak peak stickers teacher's guides teachers The Play's The Thing The Vast Timeworks We are Dust