Codex Machina now live!

FateCodex
If you’re a fan of the Fate roleplaying system, and have checked out the Fate Codex we run through Patreon, you may have heard that we’ve added a new feature - a podcast called the Codex Machina. The Codex Machina will contain interviews with the contributors, artists, and Fate designers featured inside the pages of the Fate Codex. Each month we’ll release one of these interviews for free to an...
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Enjoyment vs Experience: The Dark Souls Dilemma

Enjoyment vs Experience
Dark Souls 3 came out recently, spurring much writing on it and the Dark Souls series. In particular, this pair of articles, one from Adam Smith of Rock Paper Shotgun, one from Rob Fearon on his blog We Make The Cops Look Dumb, spoke to me. Adam Smith argues that Dark Souls, at its design core, shouldn’t have a mode designed to make the game easier: “The difficulty isn’t an elitist exclusionary ch...
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The Impossible Trinity: Actor, Audience, Author

Impossible Trinity
One of my favorite concepts in economics is the impossible trinity, a macroeconomic framework that explains why monetary policy can’t do everything it wants to do all at the same time. Monetary policy design is hard, and I love that “the trillema” reminds us that we can’t always get what we want, even if we get to set monetary policy for a whole country. Lately, I’ve been thinking about an impo...
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Picking the Right GM Move in PbtA: Part Two

Picking the Right GM Move in PbtA Part 2
You can read part 1 here. Navigating the Territory In the first post of this series, I talked a lot about harder moves and softer moves, how to make them, and what those terms mean. I argued that any move can be made harder or softer, and that there’s no quick and easy rule to figure out when exactly to make a harder or softer move—it’s the GM’s job to make that judgment call. I ended the piece ...
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Picking the Right GM Move in PbtA: Part One

Picking the Right GM Move in PbtA
In the Powered by the Apocalypse community, we’ve gotten used to a few pieces of terminology we use regularly—in particular, we talk a lot about soft and hard moves. Steve Segedy of Bully Pulpit Games wrote a post all about soft and hard moves, aptly titled “Soft and Hard Moves in The Warren (and other PbtA games)”. It gave me a lot to think about, and it lead to some interesting discussion on Goo...
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