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Epyllion is a tabletop roleplaying game (RPG) where you play dragons in a dragon-centric world. You are the sons and daughters of the Dragonlords, mighty rulers who need your help to investigate rumors, solve problems, and discover the truth of a growing evil in the land. Along with your fellow dragons, you and your clutchmates will protect Dragonia from the Darkness and discover the true value of friendship. While you play, you’ll explore what dragons do, building on what each of you adds to the story, and exploring the meaning of friendship for yourselves.
Epyllion is based on the Powered by the Apocalypse system used inApocalypse World, Dungeon World, Monsterhearts, Night Witches, and more. It’s a simple system; when a character takes an action that fits one of the system’s moves, the player will roll two six-sided dice, add in a stat, and look back to them move for a result. On a 10+, the character will find success. On a 7-9, the character will have success, but with some kind of price tag attached. On a 6 or less, the Dragon Master (DM) will say what happens next… and it probably won’t be so good for the young drake.
The Powered by the Apocalypse system gives Epyllion the strong, yet flexible base necessary to tell your very own dragon epics!
Dragonia is a vast continent, filled from shore to shore with draconic cities, strongholds, and holdings. The mega-continent and its western archipelago are surrounded by dangerous waters filled with kraken who can swallow an elder dragon whole.
Dragonia is filled with terrain ranging from forests to deserts, but the continent revolves around the capital city, a dragonic masterpiece of massive architecture that seems to reach up to touch the moons themselves. The beating of wings rarely ceases to echo throughout the tiered council chambers, as dragons come and go bearing news of events in far off provinces. The many Houses of Dragonia share power through the Council of Dragonia; no one House can rule Dragonia alone.
The Moons that grace the sky of Dragonia are important to all drakes, both culturally and magically. Dragons have always had a strong relationship with their lunar guardians, reflected in Dragonia’s art and traditions. Moon Magic is only given to those who ask for the assistance of the great moons, but the moons are generous and kind to those who seek their power.
For all its grace and beauty, Dragonia is home to much Darkness. Thousands of years ago, Dragonia battled the Darkness, an ethereal force of corruption in The War of Shadows. The drakes of Dragonia fought back the Darkness, ultimately destroying its forces, but the great seer Flyreign prophesied that the Darkness would rise again. Most dismiss her prophecy, believing Dragonia to be safe–aside from the occasional corrupted creature–but those who listen closely know that the Darkness is much closer than anyone suspects…
Agents of shadow search to corrupt the very heart of Dragonia, but not by force alone; power, wealth, and personal security are temptations that the Darkness promises to those who would aid it. During the war, many dragonkin selfishly allied themselves with the Darkness, ignoring the importance of their traditions. These dragonkin carved out their own caves to settle in for a new world ruled by corruption, but it was not their time.
Today, the Darkness employs similar methods to weasel its way into the heart of dragon society. You don’t know how you can trust, who has already given themselves over to the Darkness. Its forces may be everywhere, even though the Council denies reports that the Darkness is growing.
The Darkness must be stopped, for if it prevails it will mean the end of the age of dragons…
Dragonia’s Great Houses are charged with caring for the land and maintaining the strongholds that have been built in honor of older, influential dragonkin. They also have taken on the charge of protecting Dragonia from the Darkness, even though many now believe Flyreign’s prophecy to be nothing more than the dying ramblings of wounded hero.
Each House has a particular role to play in Dragonia, and the dragonkin raised within a particular House tend to take their responsibilities and traditions seriously, even when they find themselves rebelling against their elders.
In this game, you play a drake who has strong friendships that allow them to fight against the Darkness. To create your character, choose a playbook. The playbooks are designed to help you bring your drake to life–each one has a collection of abilities, limitations, and details that will help you play your dragon as you explore Dragonia.
Every character in Epyllion has a virtue–an attribute they admire and hope to see in their clutchmates–like Honor, Daring, Curiosity, or Ambition. Whenever you see another player’s character exemplify your virtue, you’ll hand them a friendship gem. It’s a simple, effective, and fun way to reward each other for playing to the virtues.
Friendship gems are then used in two key systems in the game. To help or hinder another dragon, you would roll and add the number of friendship gems of their color that you have in front of you right now. Earning friendship gems from your clutchmates will make you more capable of helping them, and giving friendship gems out will make your clutchmates more capable of helping you.
The second key system, and one of the most important systems in all of Epyllion, is Moon Magic. When you cast Moon Magic, you can do nearly anything you can imagine! But you’ll have to return your friendship gems to the other players in order to get any bonus to the roll. So earning friendship gems is crucial to being able to perform Moon Magic and keep it under control.
Advancement in Epyllion is about growing older; when you earn enough experience, you actually go up in age! Your dragon physically matures, growing larger and more powerful. Other dragons will treat you with more respect and your relationship with the rest of Dragonia will change. In Epyllion, your means of communicating and persuading other dragons changes as you get older.
But perhaps most importantly, as your dragon ages in Epyllion, your connection to the moons becomes more and more refined and specialized. Young drakes have a connection to all five of the moons, letting them perform magic of varied different forms. But as a dragon ages, they lose their connection to the moons one at a time, while the strength of their connection to the remaining moons continues to grow. Eventually, an elder dragon will only have a connection to a single moon, but that connection will be strong and powerful, enabling that dragon to perform incredible moon magic, without the help and support of friendship.
Epyllion is a distinctive RPG in that eventually, the story will end. When the dragon characters have aged all the way, their stories will come to a close, as they become either Mystics–enormous moonstone statues, issuing wisdom to younger dragons, but only in response to questions–or Ancients–ethereal and mute servants of the moons, obeying the will of the magic while wielding tremendous power.